return {
	[1] = {	
		defendAward = {		
			[1] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 400,
				},
			},
			[2] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 320,
				},
			},
		},
		type = 1,
		color = "橙色",
		defendNum = 10,
		buildName = "王城",
		defineid = 1,
		kfBoard = 1,
		defendAwardAddPercent = {		
			[1] = 5,
			[2] = 50,
		},
		yieldAdd = -0,
		openTime = {		
			[7] = 1,
		},
		occupyAward = {		
			[1] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 6000,
				},
			},
			[2] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 4800,
				},
			},
		},
		defendJF = {		
			[1] = 400,
			[2] = 320,
		},
	},
	[2] = {	
		defendAward = {		
			[1] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 200,
				},
			},
			[2] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 160,
				},
			},
		},
		type = 4,
		color = "紫色",
		defendNum = 25,
		buildName = "天水郡",
		defineid = 2,
		kfBoard = -0,
		defendAwardAddPercent = {		
			[1] = 5,
			[2] = 50,
		},
		yieldAdd = -0,
		openTime = {		
			[1] = 1,
			[5] = 1,
			[7] = 1,
			[3] = 1,
		},
		occupyAward = {		
			[1] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 3000,
				},
			},
			[2] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 2400,
				},
			},
		},
		defendJF = {		
			[1] = 200,
			[2] = 160,
		},
	},
	[3] = {	
		defendAward = {		
			[1] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 200,
				},
			},
			[2] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 160,
				},
			},
		},
		type = 4,
		color = "紫色",
		defendNum = 25,
		buildName = "虎都郡",
		defineid = 3,
		kfBoard = -0,
		defendAwardAddPercent = {		
			[1] = 5,
			[2] = 50,
		},
		yieldAdd = -0,
		openTime = {		
			[1] = 1,
			[5] = 1,
			[7] = 1,
			[3] = 1,
		},
		occupyAward = {		
			[1] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 3000,
				},
			},
			[2] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 2400,
				},
			},
		},
		defendJF = {		
			[1] = 200,
			[2] = 160,
		},
	},
	[4] = {	
		defendAward = {		
			[1] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 200,
				},
			},
			[2] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 160,
				},
			},
		},
		type = 4,
		color = "紫色",
		defendNum = 25,
		buildName = "平阳郡",
		defineid = 4,
		kfBoard = -0,
		defendAwardAddPercent = {		
			[1] = 5,
			[2] = 50,
		},
		yieldAdd = -0,
		openTime = {		
			[1] = 1,
			[5] = 1,
			[7] = 1,
			[3] = 1,
		},
		occupyAward = {		
			[1] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 3000,
				},
			},
			[2] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 2400,
				},
			},
		},
		defendJF = {		
			[1] = 200,
			[2] = 160,
		},
	},
	[5] = {	
		defendAward = {		
			[1] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 200,
				},
			},
			[2] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 160,
				},
			},
		},
		type = 4,
		color = "紫色",
		defendNum = 25,
		buildName = "雁门郡",
		defineid = 5,
		kfBoard = -0,
		defendAwardAddPercent = {		
			[1] = 5,
			[2] = 50,
		},
		yieldAdd = -0,
		openTime = {		
			[1] = 1,
			[5] = 1,
			[7] = 1,
			[3] = 1,
		},
		occupyAward = {		
			[1] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 3000,
				},
			},
			[2] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 2400,
				},
			},
		},
		defendJF = {		
			[1] = 200,
			[2] = 160,
		},
	},
	[6] = {	
		defendAward = {		
			[1] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 200,
				},
			},
			[2] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 160,
				},
			},
		},
		type = 4,
		color = "紫色",
		defendNum = 25,
		buildName = "都阳郡",
		defineid = 6,
		kfBoard = -0,
		defendAwardAddPercent = {		
			[1] = 5,
			[2] = 50,
		},
		yieldAdd = -0,
		openTime = {		
			[1] = 1,
			[5] = 1,
			[7] = 1,
			[3] = 1,
		},
		occupyAward = {		
			[1] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 3000,
				},
			},
			[2] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 2400,
				},
			},
		},
		defendJF = {		
			[1] = 200,
			[2] = 160,
		},
	},
	[7] = {	
		defendAward = {		
			[1] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 200,
				},
			},
			[2] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 160,
				},
			},
		},
		type = 4,
		color = "紫色",
		defendNum = 25,
		buildName = "华安郡",
		defineid = 7,
		kfBoard = -0,
		defendAwardAddPercent = {		
			[1] = 5,
			[2] = 50,
		},
		yieldAdd = -0,
		openTime = {		
			[1] = 1,
			[5] = 1,
			[7] = 1,
			[3] = 1,
		},
		occupyAward = {		
			[1] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 3000,
				},
			},
			[2] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 2400,
				},
			},
		},
		defendJF = {		
			[1] = 200,
			[2] = 160,
		},
	},
	[8] = {	
		defendAward = {		
			[1] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 0,
				},
			},
			[2] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 0,
				},
			},
		},
		type = 5,
		color = "基础",
		defendNum = -0,
		buildName = "出生点",
		defineid = 8,
		kfBoard = -0,
		defendAwardAddPercent = {		
			[1] = 0,
			[2] = 0,
		},
		yieldAdd = -0,
		openTime = {		
			[1] = 1,
			[5] = 1,
			[7] = 1,
			[3] = 1,
		},
		occupyAward = {		
			[1] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 0,
				},
			},
			[2] = {			
				[1] = {				
					[1] = 90,
					[2] = 0,
					[3] = 0,
				},
			},
		},
		defendJF = {		
			[1] = 0,
			[2] = 0,
		},
	},
}